

Drifting feels different to PGR, but it grows on you in the same way.
#Race driver grid reviews pro#
But unlike 2 and 3, GRID builds on this not by veering into the esotericism of classic cars, ovals and rallycross, but into unknowns like Pro Touge and Drift Battles, and Demolition Derbies in the hunt for our love. At the traditional end, there are races in Detroit muscle cars, professionally tuned Japanese sports-cars, open-wheel track cars from Formula 1000, and - lest we all forget where the series began - touring cars.
#Race driver grid reviews drivers#
Like TOCA Race Drivers 2 and 3 before it, GRID is a collection of disparate racing sub-disciplines brought together in a single career mode. Overall, it just works, and works without incident, and because it's tightly integrated and bound to difficulty level, it feels like a tool rather than a cheat. During 20 hours of play on the 360 retail copy provided for review, we only experienced a handful of split-second pauses at the flashbulb stage.

The bumper buttons allow you to switch camera angles to judge when you'd like to retake control, at which point you hit the resume button, the game makes three flashbulb noises in quick succession, each accompanied by a still of the action from an arty angle, and you're back in the driving seat as if nothing went wrong. As soon as you start spinning out, you reach for the button, and after a short pause for a rewindy noise you're deposited on an instant replay screen watching the last few seconds of gameplay. Not that this would count for anything if Flashback were awkward, complicated or slow to load, but it's none of these things. (Double-click while playing to go full-screen.) See the Flashback feature in action as James crashes into a wall repeatedly. You can also wager your stock of Flashbacks to try and gain more reputation points - which unlock later challenges - by increasing the difficulty whack it up and you earn more reputation points, but the pressure's on you not to screw up so much. Like POP, Codies restricts Flashback's use, allowing you four of them on Normal difficulty. In GRID's case, though, you just hit a button, rewind your mistake and try again.įlashback is what they're calling it, and it does for GRID what the Sands of Time did for Prince of Persia in 2003: removes unnecessary repetition (and stops us throwing the control pad around the room). But having perfected the start, what do you then do when you try and vault the chicane at 150mph on the last lap only to end up in a tyre wall? Traditionally, you shout and scream.
#Race driver grid reviews trial#
Pausing and restarting is such an integral part of games like PGR and GRID, where you want to begin every race perfectly, that it surely can't be long before someone binds it to a button, just as the time trial festishists who make TrackMania have done on the PC.
